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Skills are special abilities used in Celtic Heroes. Some skills can be used by all classes, while most are restricted to specific classes. The effectiveness of a skill is based on its correlating ability, its skill level, and a specific stat.

Shared Skills

Recuperate

Description: Rest and tend to your wounds to regain X health per tick for 120 seconds.

Ability: First Aid

Stat: Vitality

Energy Cost:

Classes: All

Bandage Wounds

Description: Use your First Aid ability to bandage the wounds of yourself or an ally, healing X health. Adding vitality increases the effect of this skill.

Ability: First Aid

Stat: Vitality

Energy Cost:

Classes: All

Meditate

Description: Use your first aid ability to meditate and regain X energy per tick for 120 seconds.

Ability: First Aid

Stat: Focus

Energy Cost:

Classes: All

Skewer

Classes: Warrior, Ranger, Rogue

Warrior Skills

Giant Swing

Pummel

Frenzy

Protective Stance

Taunt

Warcry

Sweeping Blow

Shatter

Rupture

Double Attack

Ranger Skills

Sharp Shot

Use your Ranged Combat ability to fire a single devastating long range bow shot for up to X damage. This skill can only be used when you have a bow equipped.

Ability: Ranged Combat

Difficulty: 0

Energy cost: 18

Steady Aim

Draw upon your Ranged Combat ability to increase the accuracy and damage of all your attacks. Lasts for 60 seconds.

Ability: Ranged Combat

Difficulty: 0

Energy Cost: 16

Bolas

Use your Ranged Combat ability to tangle your enemy with a weighted rope, slowing their movement by X for 30 seconds.

Ability: Ranged Combat

Difficulty: 0

Energy Cost: 19

Camouflage

Camouflage yourself or an ally, reducing the range which enemies up to level X will attack you from.

Ability: Ranged Combat

Difficulty: 0

Energy Cost: 6

Rapid Shot

Speed up your bow or spear attacks

Ability: Ranged Combat

Difficulty: 0

Energy Cost: 38

Barbed Shot

Fire your arrow so that it sticks in your enemy causing X damage every 5 seconds, for 15 seconds.

Ability: Ranged Combat

Difficulty: 0

Energy Cost: 31

Light Heal

Use your first aid ability to quickly heal yourself or an ally for X health.

Ability: First Aid

Difficulty: 1

Energy Cost: 24

Mage Skills

Fire Bolt

Use your Fire Magic ability to hurl a bolt of fire at your enemy, burning them with magical flames for up to X damage.

Ability: Fire Magic

Stat: Focus

Energy Cost: 17

Druid Skills

Natures Touch

Description: Draw upon the power of your Nature Magic ability to heal yourself or an ally for X health.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Strangling Vines

Description: Use your Nature Magic Ability to entwine your enemy in a thorny embrace, dealing up to X damage per tick for 30 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Skill Class: Wounding Attack Evasion

Stinging Swarm

Description: Summons a swarm of tiny, stinging insects that deal X poison damage per tick to all enemies within 4 meters of the target, for 20 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Skill Class: Wounding Attack Evasion

Grasping Roots

Description: Call upon your Nature Magic ability to ensnare any enemy up to level [15 + (Skill Points x 5)], stopping them from moving for 20 seconds.

Ability: Nature Magic

Energy Cost:

Skill Class: Movement Attack Evasion

Howling Wind

Description: Use your Nature Magic ability to summon a howling wind that buffets your enemy, lowering their attack by X for 60 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Skill Class: Weakening Attack Evasion

Shield of Bark

Description: Call upon nature to clad yourself or an ally in an armour of bark increasing armour by X for 120 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Natures Embrace

Description: Call on nature to comfort an ally, recovering X health per tick, for 45 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Lightning Strike

Description: Hurl a deadly bolt of lightning towards the enemy, dealing up to X magic damage.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Skill Class: Spell Attack Evasion

Abundance

Description: Fill the target with a sense of the abundance of nature, increasing their maximum health by X, for 180 seconds.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Rescue

Description: Teleport targeted group member below level [5 + (Skill Level x 5)] to your location. Rescued group members also regenerate X health per tick for 15 seconds.

Energy Cost: 4

Calm

Description: Surround the target ally in a calming aura, easing the enemy's anger towards them.

Ability: Nature Magic

Stat: Focus

Energy Cost:

Rogue Skills

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