Skills are special abilities used in Celtic Heroes. Some skills can be used by all classes, while most are restricted to specific classes. The effectiveness of a skill is based on its correlating ability, its skill level, and a specific stat.
Recuperate
Description: Rest and tend to your wounds to regain X health per tick for 120 seconds.
Ability: First Aid
Stat: Vitality
Energy Cost:
Classes: All
Bandage Wounds
Description: Use your First Aid ability to bandage the wounds of yourself or an ally, healing X health. Adding vitality increases the effect of this skill.
Ability: First Aid
Stat: Vitality
Energy Cost:
Classes: All
Meditate
Description: Use your first aid ability to meditate and regain X energy per tick for 120 seconds.
Ability: First Aid
Stat: Focus
Energy Cost:
Classes: All
Skewer
Classes: Warrior, Ranger, Rogue
Warrior Skills
Giant Swing
Pummel
Frenzy
Protective Stance
Taunt
Warcry
Sweeping Blow
Shatter
Rupture
Double Attack
Ranger Skills
Sharp Shot
Use your Ranged Combat ability to fire a single devastating long range bow shot for up to X damage. This skill can only be used when you have a bow equipped.
Ability: Ranged Combat
Difficulty: 0
Energy cost: 18
Steady Aim
Draw upon your Ranged Combat ability to increase the accuracy and damage of all your attacks. Lasts for 60 seconds.
Ability: Ranged Combat
Difficulty: 0
Energy Cost: 16
Bolas
Use your Ranged Combat ability to tangle your enemy with a weighted rope, slowing their movement by X for 30 seconds.
Ability: Ranged Combat
Difficulty: 0
Energy Cost: 19
Camouflage
Camouflage yourself or an ally, reducing the range which enemies up to level X will attack you from.
Ability: Ranged Combat
Difficulty: 0
Energy Cost: 6
Rapid Shot
Speed up your bow or spear attacks
Ability: Ranged Combat
Difficulty: 0
Energy Cost: 38
Barbed Shot
Fire your arrow so that it sticks in your enemy causing X damage every 5 seconds, for 15 seconds.
Ability: Ranged Combat
Difficulty: 0
Energy Cost: 31
Light Heal
Use your first aid ability to quickly heal yourself or an ally for X health.
Ability: First Aid
Difficulty: 1
Energy Cost: 24
Mage Skills
Fire Bolt
Use your Fire Magic ability to hurl a bolt of fire at your enemy, burning them with magical flames for up to X damage.
Ability: Fire Magic
Stat: Focus
Energy Cost: 17
Druid Skills
Natures Touch
Description: Draw upon the power of your Nature Magic ability to heal yourself or an ally for X health.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Strangling Vines
Description: Use your Nature Magic Ability to entwine your enemy in a thorny embrace, dealing up to X damage per tick for 30 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Skill Class: Wounding Attack Evasion
Stinging Swarm
Description: Summons a swarm of tiny, stinging insects that deal X poison damage per tick to all enemies within 4 meters of the target, for 20 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Skill Class: Wounding Attack Evasion
Grasping Roots
Description: Call upon your Nature Magic ability to ensnare any enemy up to level [15 + (Skill Points x 5)], stopping them from moving for 20 seconds.
Ability: Nature Magic
Energy Cost:
Skill Class: Movement Attack Evasion
Howling Wind
Description: Use your Nature Magic ability to summon a howling wind that buffets your enemy, lowering their attack by X for 60 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Skill Class: Weakening Attack Evasion
Shield of Bark
Description: Call upon nature to clad yourself or an ally in an armour of bark increasing armour by X for 120 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Natures Embrace
Description: Call on nature to comfort an ally, recovering X health per tick, for 45 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Lightning Strike
Description: Hurl a deadly bolt of lightning towards the enemy, dealing up to X magic damage.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Skill Class: Spell Attack Evasion
Abundance
Description: Fill the target with a sense of the abundance of nature, increasing their maximum health by X, for 180 seconds.
Ability: Nature Magic
Stat: Focus
Energy Cost:
Rescue
Description: Teleport targeted group member below level [5 + (Skill Level x 5)] to your location. Rescued group members also regenerate X health per tick for 15 seconds.
Energy Cost: 4
Calm
Description: Surround the target ally in a calming aura, easing the enemy's anger towards them.
Ability: Nature Magic
Stat: Focus
Energy Cost: